Gross Anatomies

Project Type:

B.Arch Vertical | Architecture | In Conjunction with Matt DeMio

Software Used:

  • Zbrush – This software was the primary modeling tool for this project. My partner Matt DeMio and I scanned a porcelain figurine of a woman and her children, and used these models to cut up and move the body parts to create this facility.
  • Maya – This software was used to produce all renderings of the project.
  • Unity – We used this engine to make it so the people we were presenting to could walk around and interact with our space.
  • Adobe After Effects – All video editing was done within this software.

Video:

A Few Images: